![]() Tons of new Objects (Mechs, Buildings and Vehicles) have been added. Most objects are free from the original game archive files, which makes them accessible and therefore more modifiable. The achievements we already managed are as follows : Our Coder "Magic" was able to breach a lot of the limits in this rather old engine, to close the grasp to nowadays systems. Since the start we have created a huge load of new models, new graphics, and most importantly, quite a lot of code changes. We are now working on the project nearly 18 months, and we have achieved quite a lot of things, and most important, receiving a lot of positive feedback, that shows us that the interest and faith into this game is still very alive. ![]() But the idea of having a Mechwarrior RTS game is still in many heads, and is also receiving quite a lot of interest. A game that offers a lot of possibilities, though unfortunately the business plans from the publisher and the technology available at the release time (DX7) didn't allow the game to grow to something really special. I'm sure most of you know Battletech, and maybe even Mechcommander 2. My name is Karl and I am a founding member of the "Mechcommander OmniTech" Project. Mechcommander OmniTech, a revival Project for Mechcommander 2
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